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Augmented Reality Prototypes

Three prototypes based on object tracking, surface and mid-air tracking, and image tracking

Augmented Memory

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Utilizes GPS Tracking for 3D AR Compass

Uses Object Tracking Techniques in Unity utilizing Vuforia Model Target Generator

Used 3D scanning to create the model target of a public bench

This game uses a GPS AR Compass to guide the user to Rudder Tower. The player has to scan the bench (model target registration) to view the augmented memory. The character tells the story of James Earl Rudder, who played an important role in women's education at Texas A&M University. After the AR experience, it guides the user to the closest next spot where another AR experience is located. 

FroggAR

Uses Surface Tracking (ray-casting) and Midair Tracking Techniques in Unity

Utilizes Touch Input Classes for Platform Creation and Frog Trajectory Control

Using tracking systems it generates jumping platforms for the frog. After the platforms are created a frog will appear. The player uses the touch function of the phone screen to control the length and direction of the jump. One life is lost if the player misses the platform. 

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High Fidelity Prototype

Unity Build for Android

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Role Playing Game 

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Uses Image Tracking Techniques in Unity utilizing Vuforia Image Target Generator

This game has three dice, each with  6 images of Characters and Enemies. Image target registration is used to choose the player from the dice. Characters and enemies use action and support to win against each other.

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